Draw and guess with friends, from one link.
One Player draws while everyone else guesses. With exactly two Players, Duo Sketch offers one shared streak and rotates the drawer every word.
- draw fast, guess faster2-12 players5–10 minno signup
sample roundDraw & Guess
_____ ____
Pick the room's exact energy.
moment packs
These packs are built into Lobble's hosted decks. Choose one here and the new Room opens with it ready.
How to play Draw & Guess
- Each round, one player is the drawer and picks a word from a few choices.
- Everyone else types guesses while they draw. The number of letters shows from the start, and hint letters appear as time passes.
- A correct guess scores for the guesser and the drawer. The drawer changes every round.
- With exactly two players it becomes Duo Sketch: one shared streak, and you swap drawer every word.
Before you start
- How many people can play?
- Two to twelve.
- Do I need a drawing tablet?
- No. Draw with a finger on a phone, or with a mouse or trackpad.
- How is it scored?
- The sooner you guess the drawing, the more points you get, and the drawer scores too when people get it. The last round counts double.
- How is it different from other draw and guess games?
- The idea is the same: one player draws a word and everyone else guesses it. Lobble has no public rooms, so you only play with the people you send the link to, each on their own phone or computer. With exactly two of you, it turns into Duo Sketch: you draw for each other and keep one shared streak instead of racing.
- Is Draw & Guess free?
- Yes. It runs in the browser on a phone or computer, with no download, no account and nothing to pay. One person starts a Room and sends the link.
more ways to play
2-8 playersSame BrainCouples, friends, siblings, and any other pair pick from the same playful choices, then reveal together and build a matching streak.2-8 playersKnow Me?One Player answers a playful choice privately. Everyone else predicts it, then every pick reveals together — no compatibility grades attached.2-8 playersFinish My SentenceEveryone gets one sentence starter and writes a short ending. The lines type out one by one, then you each give the other's line a reaction that scores: Too accurate, Same energy, Plot twist or Best line. Write the same thing and it's a JINX.2-8 playersTiny DebateSay where you stand on a silly claim, get dealt the side against your partner, and make a short case. Then each of you answers: did that change your mind? Win them over and you score. Nobody scores off their own mind.2-8 playersRank UsEveryone privately ranks the same five items. Lobble highlights exact matches and the funniest gap without treating differences as failure.2-8 playersThe DialEach card has two ends, like Cold and Hot. One of you sees a hidden spot between them and gives a short clue; the other turns the needle to find it. The closer it lands, the more you score together, and you swap every round.2-12 playersRapid FireTwo rounds of eight quick this-or-thats, like Call or Text. You each answer on your own phone with five seconds a prompt, call how many you think you matched, then see who picked what. Two of you score together; a group scores for picking the same as most people.2 playersDouble AgentYou're locked in a museum after closing. One of you has the floor plan, the other has the night guard's clipboard, and neither can see the other's screen. Talk your way through three locks before the clock runs out, then swap roles.2-4 playersThe Birthday HeistThe surprise party starts in twenty minutes and the cake is locked in a bakery. Everyone gets a role, a private clue and a secret goal, then four group choices decide which of six endings you get. Roles change every time you play.2-12 playersPunchlineEveryone writes answers on their phone, the room votes head-to-head, and the best line becomes a share card. Two of you play a Face-Off and rate each other's lines.2-12 playersMost Likely ToRead the prompt, vote for the friend who fits it best, and let the room explain itself.2-12 playersRoast BattleTwo stage players answer a prompt, everyone else judges, and the scoreboard keeps the room honest.2-12 playersTelephonePlayers alternate prompts and drawings until each book comes home completely transformed. Two players get Duo Echo: a secret word each, and how far it drifts.
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